Self-taught 3D artist experienced in crafting high quality, hard surface models. Additionally skilled in texturing, rigging, and animation. Passionate about expanding artistic skillsets and learning new techniques - highly motivated in the direction of video game art
Skills:
- Hard surface modeling and sculpting (Blender)
- High to low poly workflow
- UV unwrapping and PBR texturing (Adobe Substance Painter)
- Intermediate Rigging and animation
- Unity game engine (Prefab creation, level design, technical coding of scripts)
- Compositing and video editing (Adobe Photoshop, Sony Vegas Pro)
- Programming languages (C++, C, C#, Java, JavaScript, HTML, CSS)
Education:
- Bachelor's Degree in Computer Science (Graduated 2019)